Maya 2018 How to Add Uv Editor to Panels Again

UV Kit ii.0#

Installation#

Compatibility#

Maya 2018 2019 2020 2022 2023

How to install#

  1. Excerpt the RS_Assets folder from the RS_Assets.cypher

  2. Extract RS_UV_Kit.pyc from RS_UV_Kit_MAYAVERSION.zip (depending on your Maya Version)

  3. Copy RS_UV_Kit.pyc or RS_UV_Kit.py (Studio Version) and the RS_Assets folder to:

    Attention

    If an RS_Assets binder already exists in the location beneath, please re-create the RS_UV_Kit folder (from inside the extracted RS_Assets binder) and paste information technology into the RS_Assets folder in the location below.

    Windows

                                                                                                \Users\USERNAME\Documents\maya\MAYAVERSION\scripts                                                          

    Linux

                                                                                                $Dwelling/maya/MAYAVERSION/scripts                                                          

    Mac

                                                                                                $Dwelling/Library/Preferences/Autodesk/maya/MAYAVERSION/scripts                                                          
  4. Launch / Restart Maya

  5. In Maya, open a Python Tab in the Script Editor and execute :

    Attention

    Please make sure that there are no Infinite characters in front of each lawmaking line.

    Maya 2020 and below

                                                                                                import                                RS_UV_Kit                                reload                                (                                RS_UV_Kit                                )                                RS_UV_Kit                                .                                MainClass_UVKit                                .                                show_uvKit_dialog                                ()                                                          

    Maya 2022

                                                                                                from                                importlib                                import                                reload                                import                                RS_UV_Kit                                reload                                (                                RS_UV_Kit                                )                                RS_UV_Kit                                .                                MainClass_UVKit                                .                                show_uvKit_dialog                                ()                                                          

    Maintain settings during a Maya case

    The code above will load a new case of the tool every time it is executed. To maintain the settings during a Maya session, even if the tool is closed, utilize the code below:

                                                                                                      import                                  RS_UV_Kit                                  RS_UV_Kit                                  .                                  MainClass_UVKit                                  .                                  show_uvKit_dialog                                  ()                                                              

Environment Variables#

  1. To set and use a custom folder location, please open up the Maya.env file.

    The Maya.env file is located hither

    Windows

                                                                                                      \Users\USERNAME\Documents\maya\MAYAVERSION                                                              

    Linux

    Mac

                                                                                                      $Habitation/Library/Preferences/Autodesk/maya/MAYAVERSION                                                              
  2. Add the post-obit lines to the Maya.env file:

                                                                                                MAYA_SCRIPT_PATH = path\to\your\custom\script\folder                                PYTHONPATH = path\to\your\custom\script\folder                                RS_TOOLS_PATH = path\to\your\custom\script\folder                                                          

    Attention

    1. Replace path\to\your\custom\script\folder with the actual path to your scripts.
    2. Make sure there is no forwards slash (/) or astern slash (\) at the end of the path.

Interface Basics#

Screenshot UV Tools

Screenshot UV Editor / UV Sets Editor

Screenshot About / Links / Shortcuts

Tool Settings#

Indicator

A blue line underneath an icon indicates that optional tool settings are available.

Screenshot

How to open?

Open the settings with a RMB two click.

Position & What settings are open?
  1. The settings widget will appear at the bottom of the tool.

  2. The background of an icon push turns dark gray to indicate it's settings are currently open.

Screenshot

How to close?

To shut the settings page RMB ii click the active button again.

Tooltips#

  1. Hover over a button until a tooltip shows upwards.
  2. Tooltips include information about available Modifier Alt Ctrl Shift and RMB 2 settings options.

Screenshot

Delight make certain that tooltips are enabled!

In Maya's main menu go to:

Windows > Settings / Preferences > Preferences > Interface > Help

and check DisplayToolClips under PopupHelp

Expand / Plummet tabs#

Information technology is possible to expand or collapse all tabs on an active page.

Expand

Ctrl click on Screenshot

Collapse

Alt click on Screenshot

Note

A settings page will automatically close when aggrandize or collapse all tabs is used.

Keyboard Shortcuts#

Information technology is possible to control aspects of the tools interface with keyboard shortcuts.

Access pages

ane -   UV Tools Page

2 -   Nearly Page

3 -   Toggle Tool Menu Visibility

Requirements

The tool needs to have focus, for the shortcuts to work.

Aggrandize / collapse tabs

Ctrl + 1 to expand all tabs on the UV Tools Page

Alt + 1 to plummet all tabs on the UV Tools Page

Attention

This just works on the currently active page.

Minimize to main menu

Alt + 3 to minimize the tool

Screenshot

UV Editor / UV Sets Editor#

Open UV Editor: LMB 1 click Screenshot

Open UV Sets Editor: Alt click Screenshot

About Page#

Access the Virtually page by clicking on Screenshot

The folio contains data near the tool, several web links and an selection to set up hotkey shortcuts.

Interface - Almost Page#

Screenshot

Create Hotkey Shortcuts#

Click on the Create Hotkey Shortcuts button to brand a UV Kit launch function available within Maya's hotkey editor.

Screenshot

Info

Access the Hotkey Editor under Windows > Settings/Preferences > Hotkey Editor

Unfold Tab#

Interface - Unfold Tools#

Screenshot

Unfold Screenshot#

Automatically cuts selected edges, unfolds (based on Unfold 3D) and packs the shells.

Screenshot

How to use

  1. Brand a UV projection of your object. (LMB 1 click Screenshot )

    Tip

    For best results make a Photographic camera instead of an orthographical (X, Y, Z) projection.

  2. Select your desired cutting edges

  3. Click on Screenshot to run the script

Settings

Screenshot

Projection Screenshot#

Create UV texture coordinates for the selected object using a planar project shape.

U / V Screenshot#

Unfolds UV selections horizontally, vertically or freely in both directions.

Gridify Screenshot#

Automatically unfolds cylindrical shapes based on a cutting edge option.

How to use

  1. Cylindrical Shape:

    1. Make an edge option on a cylindrical shape that serves as the cutting line

    2. LMB one click Screenshot

    Screenshot

  2. Cable with caps:

    1. Make an edge selection that serves every bit the cutting line of the cablevision

    2. Alt click Screenshot

    Screenshot

Layout Tab#

Interface - Layout Tools#

Screenshot

Layout Screenshot#

Arranges the UV shells of objects and scales them uniformly.

Settings

Screenshot

Grid Adjust Screenshot#

Arranges the UV layouts of objects with a compatible scale within a grid blueprint.

Settings

Screenshot

Stack Screenshot#

Stack UV layouts or shells.

Settings

Screenshot

Spread Screenshot#

Precisely spread out overlapping UV layouts based on an input value. This operation works with objects and groups.

Screenshot

How to use

  1. Select multiple objects or groups
  2. Set preferred Move size in the RMB 2 settings
  3. Spread:
    1. Correct: LMB 1 click Screenshot
    2. Up: Alt click Screenshot
    3. Add Shift for opposite directions (Left, Downwardly)

Settings

Screenshot

Alter Tab#

Interface - Modify Tools#

Screenshot

Move Screenshot#

Motion selected UVs or UDIMS.

How to use

  1. Movement UVs:

    1. Select UVs
    2. Set preferred Motility value in the RMB 2 settings
    3. Move:
      1. Correct: LMB i click Screenshot
      2. Up: Alt click Screenshot
      3. Add Shift for opposite directions (Left, Downward)

    Screenshot

  2. Movement UDIMs:

    1. Select Objects
    2. Set preferred Move value in the RMB two settings
    3. Turn UDIM Mode to On
    4. Specify a UDIM Source
    5. Move UDIM:
      1. Right: LMB i click Screenshot
      2. Up: Alt click Screenshot
      3. Add Shift for contrary directions (Left, Downwardly)

    Screenshot

  3. Motion a UDIM to a specific target position:

    1. Select Objects
    2. Plough on both the UDIM and the Target Style in the RMB 2 settings
    3. Set a Source UDIM (The UDIM y'all want to move)
    4. Fix a Target UDIM (Where yous want to move your source)
    5. LMB one click Screenshot

    Screenshot

Settings

Screenshot

Rotate Screenshot#

Rotate selected UVs.

How to use

  1. Select UVs or UV Shells
  2. Ready preferred Rotation value in the RMB 2 settings
  3. Rotate:

    1. Clockwise: LMB 1 click Screenshot
    2. Counterclockwise: Alt click Screenshot

    Screenshot

  4. Rotate each shell individually:

    1. Add together Shift

    Screenshot

Settings

Screenshot

Scale Screenshot#

Scale selected UVs past value or locally.

How to use

  1. Scale selected UVs by value:
    1. Select UVs or UV Shells
    2. Set preferred Scale size in the RMB 2 settings
    3. LMB i click Screenshot
  2. Scale locally:

    1. Select only ane UV from each UV Shell you want to calibration
    2. Alt click Screenshot to launch the calibration process
    3. In the new window - Utilize the Slider to interactively calibration the UV shells
    4. Click the Washed button to finish the process

    Screenshot

Settings

Screenshot

Orient Screenshot#

Orient selected UV Shells.

Straighten Screenshot#

Straighten selected UVs.

Distribute Screenshot#

Distribute UV Shells.

How to use

  1. Select UVs or UV Shells
  2. Set preferred Spacing value in the RMB ii settings
  3. Distribute:
    1. Right: LMB 1 click Screenshot
    2. Up: Alt click Screenshot
    3. Add Shift for opposite directions (Left, Downwards)

Settings

Screenshot

Equalizer Screenshot#

Match your Objects UV Layout or UV Shells Texel Density to the size of a specified source.

How to apply

  1. For Objects:

    1. Select a source object
    2. Alt click Screenshot to go the calibration size
    3. Select target objects
    4. LMB ane click Screenshot to set the scale size

    Screenshot

  2. For UV Shells:

    1. Set preferred Map Size in the RMB ii settings
    2. Select a UV Shell
    3. Shift click Screenshot or click on the Get Push button in the RMB 2 settings to get the calibration size
    4. Select target UV Shells
    5. Ctrl click Screenshot to set the scale size

    Screenshot

Settings

Screenshot

Flip Screenshot#

Flip the position of selected UVs or UV shells

Align Screenshot#

Marshal UV shells to a specified reference.

How to utilize

  1. Select a source UV shell
  2. Shift click Screenshot to prepare it every bit a reference
  3. Select UV Shells that y'all want to align
  4. Align:

    1. Horizontally: LMB 1 click Screenshot

    Screenshot

    1. Vertically: Alt click Screenshot

    Screenshot

    1. Match Position: Ctrl click Screenshot

    Screenshot

Utilities#

Interface - Utilities#

Screenshot

UV Shader Screenshot#

Creates ii UV Shader with custom texture maps (map size is 1K). Useful to check if your UVs are properly unfolded, oriented and equal in size.

Screenshot

Settings

Screenshot

Transfer Screenshot#

Transfer UV layouts from source to target objects.

Screenshot

How to use

  1. Set preferred Sample Space and Scope in the RMB 2 settings

  2. Set Source(south): Select Object(s) and click on the Set Sources push in the RMB ii settings

    Note

    If y'all take multiple source objects, the script will copy

    from source 1 to target ane

    from source 2 to target two

    and and then on, until in that location are no sources left.

  3. Set Targets: Select Object(s) and click on the Set Targets button in the RMB ii settings

  4. Transfer: LMB 1 click Screenshot

Shortcuts

Gear up Sources: Alt click Screenshot

Set Targets: Ctrl click Screenshot

Settings

Screenshot

Fixes Screenshot#

Automatically fix backfacing face normals or UV Shells.

Remove UV Sets Screenshot#

Automatically remove UV Sets.

How to utilize

  1. Add together UV Set names to exclude in the RMB two settings (UV Sets y'all don't desire to delete)
  2. Select objects and LMB one click Screenshot

Settings

Screenshot

pererasirompled.blogspot.com

Source: https://rocket-square.com/docs/RS_UV_Kit_2d0/

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